Let's think of a food we love to eat. A lot of our favorite foods first came from far away! Some came with people who moved here, and some came on ships a very long time ago. Today we are going to find six foods on a big map and see which continent each one came from.
Teachers: the K–1 level asks for continents rather than countries, so a globe or continent map within reach is the single most useful prop.
Every food has a history, and a home. When people move from one country to another, they carry their recipes and cooking traditions with them. Over time, those foods become part of their new home's culture too. As you play today, think about how a food that started in one part of the world could end up on dinner tables everywhere.
Teachers: ask students to name one food they eat that they think might have come from another country. Revisit their guesses after the game.
Every food in today's game has a date attached to it, a rough window of when it became part of American life. The arrival dates span more than three centuries, from coffee in the 1660s to jollof rice in the 1990s. One food on the map has no arrival date at all, because it was already here. As you play, pay attention not just to where each food came from, but when, and consider what historical events might explain that timing.
Teachers: this sets up the timeline-based discussion questions later in this guide, and the Timeline Challenge that closes the game.
At this level the regions on the map are unlabeled, so finding Senegal, Peru, Vietnam, or Ethiopia is up to you. Fifteen foods and a timeline running from the 1660s to the 1990s, plus one food that comes before every date on it. Before you start, think about what those arrival dates alone might tell you about how food moves around the world.
Teachers: the hidden-label design turns this into a genuine map-skills assessment. Consider running it once cold, then again after students have studied a world map, and comparing miss counts.
About Taste Travels
Taste Travels is a matching game about food and where it came from! At the K–1 level, students meet six foods (a taco, a pineapple, a pizza, jollof rice, sushi, and macadamia nuts) and drag each one to the continent it came from. One food for each continent, so every drop is a chance to name a new part of the world. Many of these foods came with immigrants, people who move from one country to make a new home in another, and some traveled by ship long ago. The game shows a picture and a short fact about each food before play begins.
Taste Travels asks students to match nine foods to the countries and regions they came from, using a drag-and-drop map with on-screen hints. Before playing, students preview each food's home region and a short fact. As they play, a running timeline builds showing when each food reached America, and the round closes with a Timeline Challenge that asks students to put several foods in order and then say what the finished timeline shows.
Taste Travels pairs a geography-matching challenge with an introduction to cultural diffusion, the process by which foods, customs, and ideas spread from one culture to another. At this level students work with all fifteen foods and encounter a date range for each one. Those dates span the 1660s to the 1990s, and the paths differ: some foods arrived with immigrant families, others through colonization, trade, or agriculture. Wild rice is the exception that anchors the whole set, because it never arrived at all. Comparing those paths is the heart of the 4–5 discussion.
The MS+ level uses the same fifteen foods as 4–5 but leaves the map regions unlabeled, so students must locate each country from their own knowledge. A correct placement reveals the country, so students see whether their answer matched the place they had in mind. The Timeline Challenge runs longer at this level, asking students to sequence four foods rather than three. Paired with the discussion questions below, the band works as both a map-skills assessment and an entry point into migration, trade, and the uneven ways cultural practices spread.
How to use this lesson
① Before the game: Use the Before We Play prompt and the conversation starters above to get students thinking before they see the game’s answers. Both change with the grade band you have selected.
② During the game: Students preview each food on the built-in study screen, then place foods onto the map at their point of origin by dragging, by tapping a card and then tapping a region, or by keyboard. Fact cards appear as each food lands correctly. The four steps above describe the band you have selected, so switch tabs to see how another band plays. This lesson supplies the vocabulary and cultural framing around what the game teaches.
③ After the game: Use the discussion question flip cards in this instant lesson (below) to move from map-matching into genuine thinking about migration, culture, and change over time.
Additional conversation starters
What's your favorite food to eat with your family?
Write a few answers on the board. After the game, come back and see if any of those foods (or similar ones) showed up in class!
Have you ever tried a food from a different country? What was it like?
Keep this light and inviting. The goal is curiosity, not a right answer. Some students may not know their food's origin yet, and that's the point of today's lesson.
Name a food you eat that you think came from another country. What makes you think so?
Students may guess based on name, ingredients, or family stories. Accept any reasoning. The game will confirm or surprise them.
If you moved to a brand-new country, what one food would you want to bring the recipe for?
This personalizes the immigrant experience before the game frames it historically.
Look at a food label or restaurant menu in your community. How many different countries' foods can you find nearby?
If time allows, have students jot down 2–3 examples from their own neighborhood before playing.
What do you think "cultural diffusion" might mean, just from the sound of the words?
Let students guess before defining it formally in the vocabulary section below. This primes them to notice the concept in the game.
On a blank sheet, sketch a rough world outline and mark where you think Senegal, Peru, Vietnam, and Ethiopia are. Keep the sheet.
Two minutes on paper, before anyone opens the game. Students compare their sketch with the game map afterward. Rough shapes are fine; the point is where they put things, not how well they draw. Most find their mental map thinner than expected, which makes the game’s miss counter feel informative rather than discouraging.
A food can reach a new country through migration, trade, colonization, or farming. Which do you expect to see most in this game, and why?
Write the predictions on the board, then check them against the fact cards afterward. Most cards name the route plainly, with immigrants, colonists, ships, or planting. A few leave it implied: the sushi card gives a 1966 Los Angeles restaurant and no mechanism, and the croissant card says only that it spread through French culinary influence. Those two are worth arguing over rather than skipping.
Learning objectives
- Students will identify that foods can come from places other than where they live now.
- Students will name and locate continents on a world map.
- Students will match a food to the continent it came from.
- Students will describe a food using simple sensory and descriptive words.
- Students will share a personal or family connection to a food tradition.
- Students will locate world regions on a map and match them to associated foods.
- Students will explain that immigrants carry cultural traditions, including food, to new places.
- Students will describe how communities can reflect multiple cultures at once.
- Students will use a timeline to sequence when different foods arrived in America.
- Students will define cultural diffusion and identify examples of it within the game.
- Students will distinguish between voluntary and forced migration and connect each to specific historical circumstances.
- Students will analyze push and pull factors that influence why people migrate.
- Students will explain how immigration has shaped American food culture across different historical periods.
- Students will locate countries and regions across five continents on an unlabeled world map.
- Students will distinguish among migration, trade, colonization, and agricultural transfer as mechanisms of cultural diffusion.
- Students will sequence events spanning more than three centuries and draw an inference from the completed timeline.
- Students will evaluate how a food's path of arrival shapes the way it is remembered and credited today.
- Students will construct an evidence-based argument about immigration's role in cultural change, citing specific regions and dates.
Vocabulary
Play the Game
Meet the Foods
A preview screen shows each food in the band: a picture of the food, its name, the flag and name of where it comes from, and a line about that place. The food's own description appears later, on the food card during play, and the fact card comes after a correct placement. Students move on when they are ready.
Choose a Grade Band
Pick K–1. Six foods, one for each continent, dropped onto a continent map.
Pick 2–3. Nine foods placed at country level, with a hint available on every food.
Pick 4–5. All fifteen foods, placed at country level, with the regions labeled on the map.
Pick MS+. All fifteen foods, with the map regions unlabeled until a food is correctly placed.
Place Each Food
Students drag a food card onto the map, or tap the card and then tap a region, or select it by keyboard and press Enter on a region. The food card itself says what the food is, such as long dark grains that grow in shallow lakes. Wrong drops offer a hint rather than a penalty.
Read the Fact Card
Fact Card, Then Timeline Challenge
Fact Card, Then Timeline Challenge
Fact Card, Then Timeline Challenge
The food card tells students what the food is. A correct match then opens a fact card, which tells them where it came from. There is no timeline at this level. A printable receipt follows the last food.
The food card tells students what the food is. A correct match then opens a fact card, which tells them where it came from and how it got here, and adds the food to the timeline. A two-part Timeline Challenge then closes the round: put several foods in order by arrival, then say what the finished timeline shows. A printable receipt follows.
The food card tells students what the food is. A correct match then opens a fact card, which tells them where it came from and how it got here, and adds the food to the timeline. A two-part Timeline Challenge then closes the round: put several foods in order by arrival, then say what the finished timeline shows. A printable receipt follows.
The food card tells students what the food is. A correct match then opens a fact card, which tells them where it came from and how it got here, and adds the food to the timeline. The Timeline Challenge runs longer here, sequencing four foods before asking what the timeline shows. A printable receipt follows.
Discussion Questions
Use these after the game to move from map-matching into genuine thinking about migration, culture, and change over time. Click any card to reveal key concepts and a teacher facilitation note.
Explore More
Georgia Standards of Excellence: Social Studies
K–1
2–3
4–5
MS+
Georgia ELA standards for this activity (vocabulary acquisition and informational text connections) are shared with the Common Core tab.
North Carolina Essential Standards: Social Studies
Kindergarten
Grade 1
Grade 2
Grade 3
Grade 5
North Carolina ELA
Grade 2
Grade 3
Grade 4
Grade 5
New Jersey NJSLS: Social Studies
Grades K–2
New Jersey NJSLS: ELA
Grade 2
Grade 3
Grade 4
Grade 5
New York K–8 Social Studies Framework
Grade K
Grade 1
Grade 2
Grade 3
Grades 4–5
MS+ (Grade 6)
New York State K–8 Social Studies Practices
New York State ELA Learning Standards (2017)
Grades K–2
Grade 2
Grade 3
Grade 4
Grade 5
Michigan K–5 Social Studies Standards
Grade K
Grade 1
Grades 4–5
Grade 5
2–3
MS+
Michigan ELA (Michigan-adopted Common Core State Standards)
Grades K–5
Grade 2
Grade 3
Grade 4
Grade 5
Common Core State Standards: ELA/Literacy
Grades K–5
Grade 2
Grade 3
Grade 4
Grade 5
Michigan's ELA standards are the Common Core State Standards adopted verbatim; see the Michigan tab for the identical set under Michigan's standard labels.