This Month™ Instant Lesson

Paper Airplane Engineering Challenge

National Aviation Week · August 17–23
STEAM Instant Lesson · Grades K–5 · Fold, Fly, Measure, Redesign
STEAM Forces of Flight Engineering Design Measurement & Data
Builds on the Paper Airplane Engineering Craft

Mission Brief

Kindergarten – 1st Grade

Today you are an engineer. An engineer builds something, tries it out, and then makes it better.

A flat sheet of paper cannot fly. But fold it the right way, give it one good push, and it will travel all the way across the room. Your job is to find out which folds send it farthest, and the only way to find out is to try.

Watch closely every time your plane flies. Does it go straight? Does it curve? Does it spin? Does it go fast or slow?

Next you will change your plane. Maybe wider wings. Maybe a pointier nose. Give it a push again. Did it fly farther this time? How can you tell?

Real engineers do this over and over. Build. Test. Change one thing. Test again. That is how airplanes got better and better.

2nd – 3rd Grade

A forceA push or a pull that changes how an object moves. is a push or a pull. When you launch a paper airplane, your hand gives it a push. That push is what starts the plane moving.

The plane does not keep going forever, though. Air pushes back against it and slows it down. GravityThe pull that brings every object down toward the ground. pulls it toward the floor. And the shape of the plane decides how it travels through the air: how fast it goes, which direction it turns, and how far it gets.

Watch what those forces do to the flight path. When the push forward and the air pushing back are close to even, and the lift holding the plane up is close to even with gravity pulling it down, the plane holds a smooth, steady glide. Those forces are balancedForces that are even with each other, so the way an object is moving does not change..

When they are not even, the forces are unbalancedForces that are not even with each other, so an object speeds up, slows down, or changes direction., and the plane does something else. It climbs and stalls. It dives at the floor. It veers off to one side. Every one of those flight paths is telling you which force is winning.

Today you will design a plane, measure how far it flies, and then change exactly one thing about it. You will measure again and compare the two numbers, and you will write down what the flight path looked like each time.

Here is the important part. Your dataFacts and numbers collected by measuring or observing carefully. Here, your data is the flight distances you record. tells you whether the redesign actually worked, or whether it only felt like it worked. Engineers do not trust a feeling. They trust the numbers they wrote down.

4th – 5th Grade

Four forces act on every aircraft, from a folded paper glider to a passenger jet. ThrustThe forward force that moves an aircraft ahead. On a paper airplane, thrust comes only from your throw. pushes it forward. DragThe backward force of air resistance pushing against a moving object. pulls it back. LiftThe upward force created when a wing pushes air downward and the air pushes back up on the wing. holds it up. Weight, caused by gravityThe force that pulls objects toward the center of the Earth., pulls it down.

A paper airplane receives all of its thrust in a single burst from your hand, and then it is on its own. It has no engine, which makes it a glider rather than a powered aircraft. Its lift comes from the wings pushing air downward as the plane moves forward. The air pushes back with equal strength, and that upward push is lift.

When these forces are balancedForces that cancel each other out, so the object's motion does not change., the plane holds a smooth, steady glide. When they are unbalancedForces that do not cancel out, so the object speeds up, slows down, or changes direction., the plane climbs, stalls, dives, or veers off course. Gravity never stops pulling, which is why every flight eventually ends on the floor.

Today you will run a fair testAn experiment in which only one thing is changed and everything else is kept the same.: the same launch line, the same throwing force, three trials per design, and only one change between versions. Then you will plot the class results and decide from the data whether your redesign genuinely improved the flight. This is the same method Wilbur and Orville Wright used more than a century ago.

K–1 Objectives

Students will be able to:

  • Describe how a push makes a paper airplane move, and describe the motion they observe: straight, curving, spinning, fast, slow, or landing.
  • Directly compare two flights and describe the difference between them in their own words.
  • Estimate, measure, and record flight distance using a non-standard unit, then order up to three flights from shortest to longest.
  • Answer a class question using a shared picture graph of team results.
  • Explain one change they made to their plane and argue why that change was a better way to move it.

2–3 Objectives

Students will be able to:

  • Explain that a push is a force, and that changing the plane's shape changes its speed and direction.
  • Design a change to the plane intended to make it fly farther or straighter.
  • Estimate, then measure flight distance to the nearest whole unit with a standard measuring tool across three trials.
  • Determine how much farther Version 2 flew than Version 1 and state the difference in a standard unit.
  • Use their own recorded data to decide whether the redesign worked as intended, and explain the decision to the group using what they measured.
  • Identify the single change made between versions, introducing the fair-test idea.

4–5 Objectives

Students will be able to:

  • Name and locate lift, weight, thrust, and drag on a paper airplane, and identify which force a redesign was meant to affect.
  • Explain how gravity pulls the plane down throughout flight and how unbalanced forces change its path.
  • Run a controlled test: same launch point, same launch force, one design change, three trials.
  • Measure flight distance in feet to the nearest quarter foot across all trials and all designs, and explain why changing units mid-test would make the comparison meaningless.
  • Build a dot plot of class flight distances and interpret what the spread shows about consistency versus a single lucky throw.
  • Argue from their own data whether the redesign improved performance and identify the next change to test.
  • Describe how the Wright brothers' repeated build-test-redesign work changed American life, and connect it to their own iteration loop.

Materials & Runway Setup

Everything here is standard classroom supply. Setup takes about five minutes. The one thing not on these lists is the aircraft itself, which students fold in the craft. Print the Flight Log and blueprint sheets before you start; both are in the same download.

Fold the planes first with the Paper Airplane Engineering Craft Open the printable Flight Log PDF, ready to print
Kindergarten – 1st Grade

Per team of three or four

  • Two sheets of plain copy paper
  • A non-standard measuring unit to count with: paper "runway tiles" cut from cardstock, linking cubes, or the students' own footsteps
  • Yarn, string, or adding-machine tape, plus scissors. Teams cut one strip per flight, so allow roughly fifteen feet per strip and three strips per team.
  • Crayons or markers for the blueprint drawing

For the class

  • Masking tape for the launch line
  • Chart paper for the class picture graph

Runway setup

Clear a lane at least fifteen feet long. Put a strip of masking tape on the floor as the launch line. Every launch starts with toes behind that tape. A hallway works better than a classroom if one is available.

⚠️ Flight Safety Rules

  • Everyone stays behind the launch line until the teacher calls "runway clear."
  • One flyer launches at a time.
  • Planes fly down the lane, never at a person.
  • Walk to pick up your plane. Do not run.

Time: 30 to 40 minutes.

2nd – 3rd Grade

Per team of three or four

  • Four sheets of plain copy paper
  • A yardstick, tape measure, or ruler marked in inches
  • Pencil and one Flight Log per team
  • Two paper clips, available on request, for teams that want to add nose weight

For the class

  • Masking tape for the launch line
  • Chart paper for the class line plot, with a horizontal scale marked off in whole inches

Runway setup

Clear a lane at least twenty feet long. Mark the launch line with masking tape. If you have a long tape measure, run it down the lane and tape it to the floor so teams can read distance directly instead of measuring from scratch each time.

Grade 3 differentiation: hand third graders a ruler marked in halves and fourths of an inch and require quarter-inch precision. When two versions finish close together, that precision is often the only thing that separates them.

⚠️ Flight Safety Rules

  • Toes behind the launch line on every throw.
  • One launcher at a time, and only when the lane is called clear.
  • Level throws down the lane. Never aim at a person.
  • Collect planes only between rounds, never mid-flight.

Time: 45 to 55 minutes.

4th – 5th Grade

Per team of three or four

  • Six sheets of plain copy paper
  • A tape measure marked in feet and inches. Every team records in feet to the nearest quarter foot, the same as every other team.
  • Pencil, one Flight Log, and one blank sheet for the blueprint
  • Paper clips, available on request, for nose weight experiments

For the class

  • Masking tape for the launch line and lane markers
  • Chart paper or whiteboard for the class dot plot

Runway setup

Clear a lane at least twenty-five feet long. Mark the launch line with tape, then mark the lane at regular intervals so distances can be read quickly.

The whole room measures in feet, to the nearest quarter foot. A quarter foot is three inches, so three inches reads as one quarter, six inches as one half, and nine inches as three quarters. A flight is recorded as 14¼ feet or 17¾ feet. Once flights begin, the unit does not change.

Why quarter feet and not inches: throw the same plane three times without touching it and the landings can differ by four or five feet. Measuring to the nearest quarter inch would produce digits the test cannot support. Three inches is fine enough to tell two designs apart and honest about what a paper airplane can repeat.

⚠️ Flight Safety Rules

  • Toes behind the launch line. No stepping over on release.
  • One launcher at a time, on the flight director's call.
  • Level throws only. No overhand spikes and no throwing toward faces.
  • Spotters stay to the side of the lane, not in it.

Time: 55 to 70 minutes, or two shorter sessions split after Round 1.

Four jobs, so nobody is standing around watching. Rotate all four after every round.

  • Builder. Folds the aircraft and makes the design change between versions.
  • Flight Director. Calls "runway clear," starts each launch, and holds everyone behind the launch line.
  • Recorder. Measures the landing distance and writes it in the Flight Log.
  • Launcher. Throws the plane. Rotate this one freely and let every child throw.

Why the launcher rotates here

This lesson asks students to investigate how a plane's shape relates to the way it moves. That does not require controlling who threw it. Holding one child as the only launcher would cost the rest of the team a turn without buying anything the lesson needs.

Four jobs, so nobody is standing around watching. Rotate Builder, Flight Director, and Recorder after every round. Keep the same Launcher.

  • Builder. Folds the aircraft and makes the design change between versions.
  • Flight Director. Calls "runway clear," starts each launch, and holds everyone behind the launch line.
  • Recorder. Measures the landing distance and writes it in the Flight Log.
  • Launcher. Throws the plane. The same student throws all three trials of a version, and ideally both versions.

Why the launcher stays the same

Students have to decide whether their redesign worked, so the comparison has to mean something. Give them the reason in plain words: if a different person throws it, you are testing the person instead of the plane.

Giving the turn back

A fixed launcher takes throws away from most of the team, so close the lesson with the Free Flight Round. The data is already collected, so nothing is measured and nothing is recorded, and everyone launches. It takes about three minutes and it is the part they will remember.

Four jobs, so nobody is standing around watching. Rotate Builder, Flight Director, and Recorder after every round. The Launcher does not change.

  • Builder. Folds the aircraft and makes the design change between versions.
  • Flight Director. Calls "runway clear," starts each launch, and holds everyone behind the launch line.
  • Recorder. Measures the landing distance and writes it in the Flight Log.
  • Launcher. Throws the plane. One student throws every trial of every version, start to finish.

Why the launcher is locked

No substitutions, and the launcher's name goes on the controlled variables list the team locks in Step 2. Switching launchers between Round 1 and Round 2 invalidates the entire comparison, and students at this level should be able to explain why without being told.

Giving the turn back

A locked launcher takes throws away from most of the team, so close the lesson with the Free Flight Round. The test is complete and the argument is made, so nothing that happens now can contaminate it. Controlled variables come off and everyone launches. It takes about three minutes and it is the part they will remember.

The Challenge

Build. Fly. Measure. Change one thing. Fly again. That loop is the whole lesson.

Kindergarten – 1st Grade

Fold Flight One

Everyone makes the same plane first, folding along with the teacher. Starting from one shared design means every team is testing from the same starting point.

Give It a Push and Watch

Each flyer gives the plane one push from behind the launch line. The rest of the team watches the whole flight, all the way to the floor. Then everyone picks a motion word: straight, curving, spinning, fast, slow, or stopped.

Now try it two more ways with the same plane. First a soft push. Then a hard push. Then aim the push up high and try again straight ahead. Four different pushes, one plane. Did the plane move the same way every time?

Measure the Flight

Guess first: how many tiles do you think it flew? Then lay your measuring units end to end from the launch line to the nose of the plane and count them out loud. Write the number down.

Now cut a strip of yarn that reaches from the launch line all the way to the nose of the plane. That strip is your flight. Tape a number to it so you know which flight it was.

Change One Thing

Each team picks exactly one change: bend the wing tips up, fold the nose over one more time to make it heavier, or make the wings wider. Only one. Everything else stays the same.

Fly Again and Compare

Push the new plane from the same line. Measure it the same way, and cut a strip for it too.

Now hold your two strips up next to each other, lined up at the bottom. Which one is longer? By how much? You can see the answer without counting anything. Lay all three strips out in order, shortest to longest, and describe them to your team. Then add every team's best flight to the class picture graph.

Free Flight Round

Numbers are all written down, so this round is just for flying. No measuring and no recording. Every single person launches a plane down the lane.

2nd – 3rd Grade

Build Version 1

Each team folds one plane from a single sheet. Teams may use any design they know, but every crease should be pressed sharp. Loose folds catch air and slow the plane down.

Estimate, Then Fly Three Times

Before the first launch, each team writes down an estimate of how far the plane will fly. Then the launcher makes three throws from behind the line. After each throw, the recorder measures from the launch line to the nose of the plane and writes the distance in the Flight Log.

Second grade: record to the nearest whole inch. Third grade: use a ruler marked in halves and fourths and record to the nearest quarter inch, so that a flight measuring twenty-two and a half inches is written as 22 and one half, not rounded away.

Record the flight path too, not just the number. On the printed sheet, mark one: steady glide, climbed and stalled, dove early, or veered to one side. A steady glide means the forces were close to balanced. Every other answer means they were not.

Find the Difference

Compare the longest flight to the shortest flight. How much longer was it? Write the difference in inches. This is your team's spread, and it tells you how much a single throw can vary even when nothing about the plane has changed.

Redesign One Thing

Now design a change meant to make the plane fly farther or straighter. Change exactly one thing, and write down two things in the Flight Log: what you changed, and why you think it will help.

Fly Version 2 and Decide from the Data

Same launcher, same line, three more throws. Record all three. Then compare Version 2 to Version 1 and answer the only question that matters: did the redesign work as intended? Point at the numbers when you answer.

Now build the class line plot. Draw a number line across the chart paper marked in whole inches, then stack one dot above the number for every flight the class measured. On a line plot you can see where most flights landed and how spread out they were.

Free Flight Round

The data is collected and the test is over, so the launch line opens up. No measuring, no recording, no fair test. Everyone throws.

4th – 5th Grade

Build Version 1 and Draw the Blueprint

Fold your aircraft, then sketch it from the side and from above. Label the nose, the wings, and the fold lines. Aerospace engineers draw before they build, and they draw again after they change something.

Lock the Controls

Before a single plane leaves the line, agree as a team on what will stay the same all lesson: the launch line, the launcher, the throwing force, the release height, and the unit of measurement, which is feet to the nearest quarter foot. Write them down. Everything on that list is now off limits.

Round 1: Three Trials

Three launches, three measurements, all recorded in feet to the nearest quarter foot. Note the flight path too, not just the distance: did it climb and stall, dive early, or veer to one side? That behavior tells you which force is winning.

Pick a Force, Change One Variable

Look at your Round 1 notes and name the force you want to affect. Too much drag? Narrow the wings or sharpen the creases. Not enough lift? Widen the wing area or bend the trailing edges up slightly. Nose-heavy dive? Move weight back. Then change one variable and only one, and record which force you were targeting.

Round 2: Three Trials

Same launcher, same everything except the one change. Three more launches, three more measurements in the same unit. Update your blueprint to show the modification.

Plot the Class Data and Make the Call

Draw a number line across the chart paper in feet, then divide each foot into quarters. Every team adds all six of its distances to the class dot plot, stacking a dot on the nearest quarter-foot mark. Then look at the shape of the whole class's results, not just your own. Argue from the plot: did your redesign improve the flight, or did it land inside the range you were already getting by chance? Name the one thing you would change next.

Free Flight Round

Your test is complete and your argument is made, so nothing that happens now can contaminate it. Controlled variables are off. Everyone launches, and teams may combine designs, add weight, or try something they had no evidence for.

What to say, step by step (K–1)

Prompts are optional. Say them in your own words if that lands better with your class.

  • Step 1. "Watch my hands. We are all going to build the exact same airplane. Later, you get to change yours."
  • Step 2. "Your hand gave the plane a push. A push is a force. Tell your partner one motion word for what your plane did."
  • Step 3. "We are not guessing anymore. Now we know." Then, holding up a strip: "This piece of yarn is exactly as long as your airplane's flight. Now we can hold flights next to each other."
  • Step 4. "If we change everything at once, we will never know which change helped."
  • Step 5. "Look at our graph. Which change helped the most planes fly farther?"
  • Step 6. "Counting is all done. Now everybody gets to fly."

What to say, step by step (2–3)

Prompts are optional. Say them in your own words if that lands better with your class.

  • Step 1. "Version 1 is not supposed to be perfect. It is supposed to be your starting point."
  • Step 2. "Three flights, not one. One flight could just be lucky."
  • Step 3. "Remember this number. Any improvement smaller than your spread might just be throwing luck."
  • Step 4. "Write your reason before you test it. That way the test can actually prove you right or wrong."
  • Step 5. "Convince us using your measurements, not your memory of how it looked." Then, at the chart paper: "One dot for every flight. Stack them up when two flights match."
  • Step 6. "Logs closed, test over. Line up, everybody throws."

What to say, step by step (4–5)

Prompts are optional. Say them in your own words if that lands better with your class.

  • Step 1. "The drawing is not decoration. It is your record of what Version 1 actually was."
  • Step 2. "A fair test means only one thing changes. Everything else gets locked."
  • Step 3. "A plane that stalls is telling you something different than a plane that dives. Write down which one yours did."
  • Step 4. "State your prediction out loud before you throw. Engineers commit to a hypothesis and then let the data judge it."
  • Step 5. "If you switch launchers now, your whole test is worthless. Why?"
  • Step 6. "A single long flight is not proof. Show me the pattern."
  • Step 7. "Variables unlocked. Build whatever you want and throw it."

Blueprint Bay

The A in STEAM. Every aircraft ever built started as a drawing, and the drawing had to be clear enough for someone else to build from it. Ruled blueprint frames for each grade band are in the same download as the Flight Log, linked under Materials & Runway Setup.

Kindergarten – 1st Grade

Your blueprint sheet has one big frame on it. Draw your airplane inside the frame and make it large, filling most of the space, so there is room to add labels. If you are not using the printed sheet, any big sheet of paper works.

Put these on your drawing

  • The nose at the front, where the plane points.
  • The two wings on the sides.
  • One arrow showing where your hand pushed it.
  • A star on the one part that helps your plane fly, with a word or two saying why. The pointy nose? The wide wings? The sharp folds?

That star is the important part. An engineer's drawing does not just show what a thing looks like. It shows which part is doing the work.

Then color your plane however you like and give it a name. Real airplanes have names painted on their noses.

2nd – 3rd Grade

Your blueprint sheet has two frames, one for a side view and one for a top view. Draw your aircraft in both. A single view is never enough for someone else to build from.

Label every drawing with

  • Nose, wings, and body
  • The fold lines, drawn as dashed lines
  • A thick arrow at the back showing the direction of your push
  • A second, thinner arrow pointing backward, labeled "air pushing back"

After your redesign, draw the change directly on the blueprint in a different color and write one sentence next to it explaining what you changed. That colored mark is your engineering record.

4th – 5th Grade

Your blueprint sheet has two frames ruled in a quarter-inch grid, plus fields at the top for your measurements. Produce a technical drawing of your aircraft: a side view and a top view, drawn to a consistent scale, with wingspan and body length measured and written in. Use the grid to keep both views to the same scale.

Force diagram requirements

  • Draw all four force arrows on the side view: thrust forward, drag backward, lift upward, weight downward.
  • Make the arrow lengths show relative strength. A gliding plane with no engine has no ongoing thrust, so that arrow should be short or absent after launch. Say why in a note.
  • Circle the force your redesign was meant to change.
  • Draw the modified version in a second color, layered over the original, so the change is visible at a glance.

Optional extension for teams who finish early: design your aircraft's livery, the paint scheme and markings an aircraft carries. Give it a tail number and a name. Livery has been part of aviation since the earliest mail planes, and it is a real design discipline, not a sticker.

Flight Log

The printable version is in the download linked under Materials & Runway Setup. The tables below are the same thing on screen, for projecting or copying onto chart paper. The log is where the evidence lives, and it is what students point at when they explain their results.

Kindergarten – 1st Grade
Our Flights. The unit the class is counting in goes at the top of the printed sheet.
FlightOur guessHow many we countedMotion word
Plane 1
Plane 2 (after our change)
Plane 3 (if you try again)

Line up your strips

Put your yarn strips side by side, lined up at the bottom, in order from shortest to longest. Tape them to chart paper.

Then record three things on the printed sheet:

  • The three flights in order, shortest first
  • About how much longer the longest strip is than the shortest
  • The one thing the team changed
2nd – 3rd Grade
Team Flight Log. Grade 2 records to the nearest whole inch. Grade 3 records to the nearest half or quarter inch.
 EstimateTrial 1Trial 2Trial 3LongestShortestDifferenceFlight path
Version 1
Version 2

Recorded before Version 2 flies

  • The one thing the team changed
  • Why they think it will help, written down before the test

Recorded after Version 2 flies

  • How many inches longer or shorter Version 2's longest flight was than Version 1's
  • The verdict: did the redesign work as intended? Yes, no, or too close to tell
  • The measurement that proves it
4th – 5th Grade
Team Flight Log. All distances in feet to the nearest quarter foot.
 Trial 1Trial 2Trial 3Range (longest minus shortest)Flight path observed
Version 1
Version 2

Controlled variables, locked before Round 1

  • Launch line, launcher, and release height, each written down and unchanged for the rest of the test
  • Unit: feet, to the nearest quarter foot. This one is fixed for the whole room.

The change

  • Which force the team is targeting: lift, drag, weight, or thrust
  • The one variable changed
  • The prediction, written before Round 2 flies

The verdict

  • Whether Version 2's distances fell outside Version 1's range or inside it
  • What the class dot plot shows that the team's own six numbers did not
  • The next single change the team would test

Why the spread matters

Two teams. Both have a best flight of 24 feet. Only one of them has evidence.

Two dot plots comparing paper airplane flight distances for Team A and Team B Team A recorded six flights of 22, 23, 23, 24, 24 and 24 feet, clustered tightly at the high end. Team B recorded six flights of 12, 14, 18, 19, 22 and 24 feet, spread widely across the scale. Both teams have a longest flight of 24 feet, but Team A's results repeat consistently while Team B's single 24 foot flight sits far away from its other five results. Team A Team B 12 14 16 18 20 22 24 Distance in feet

Team A's redesign has evidence behind it. Team B has one lucky throw. When students argue that a change worked, this is the picture they need to be able to point at.

Words for Flight

Specialized vocabulary students will need in order to describe what they see and explain what they measured. Tap any card to flip it over.

Kindergarten – 1st Grade

6 terms · Use them out loud during the flights, not just before

push
Tap to flip

push

A force that makes something move away from you. Your hand gives the plane a push.

motion
Tap to flip

motion

Moving. Motion can be straight, curving, spinning, fast, or slow.

wing
Tap to flip

wing

The flat part on each side of a plane. Wings help the plane stay up in the air.

glide
Tap to flip

glide

To float smoothly through the air without flapping or an engine. Paper airplanes glide.

engineer
Tap to flip

engineer

A person who builds things and then changes them to make them work better.

measure
Tap to flip

measure

To find out how long, how far, or how big something is by counting units.

2nd – 3rd Grade

9 terms · Expect students to use these when they explain their results

force
Tap to flip

force

A push or a pull that changes how an object moves. Your throw is a push. Gravity is a pull.

speed
Tap to flip

speed

How fast something is moving. A harder push gives the plane more speed at the start.

direction
Tap to flip

direction

The way something is moving: straight ahead, left, right, up, or down. Bending a wing changes direction.

distance
Tap to flip

distance

How far something traveled. We measure flight distance from the launch line to where the nose lands.

design
Tap to flip

design

A plan for how something is built. Your plane's design is its shape, its folds, and its size.

data
Tap to flip

data

Facts, numbers, and observations collected by measuring or watching carefully. In this lesson, your data is the flight distances you record. Data is how you prove what happened.

redesign
Tap to flip

redesign

To change a design after testing it, so that it works better the next time.

balanced forces
Tap to flip

balanced forces

Forces that are even with each other, so the way an object is moving does not change. A plane in a smooth, steady glide has forces close to balanced.

unbalanced forces
Tap to flip

unbalanced forces

Forces that are not even with each other, so an object speeds up, slows down, or changes direction. A plane that climbs, dives, or veers has unbalanced forces.

4th – 5th Grade

11 terms · Require precise use in the final data argument

thrust
Tap to flip

thrust

The forward force that moves an aircraft ahead. A jet makes thrust with engines. A paper airplane gets all of its thrust in one burst from your hand.

lift
Tap to flip

lift

The upward force created when a wing pushes air downward as it moves. The air pushes back with equal strength, and that upward push is lift.

drag
Tap to flip

drag

The backward force of air resistance pushing against a moving object. Rough folds and wide surfaces increase drag.

weight
Tap to flip

weight

The downward force on an object caused by gravity. Adding a paper clip changes the weight and where that weight sits.

gravity
Tap to flip

gravity

The force that pulls objects toward the center of the Earth. Gravity acts on the plane every second of the flight, never pausing.

balanced forces
Tap to flip

balanced forces

Forces that cancel each other out, so the object's motion does not change. A steady, level glide means the forces are close to balanced.

unbalanced forces
Tap to flip

unbalanced forces

Forces that do not cancel out, so the object speeds up, slows down, or changes direction. A stall, a dive, and a veer are all unbalanced forces at work.

glider
Tap to flip

glider

An aircraft with no engine, which flies by trading height for forward motion. Every paper airplane is a glider.

fair test
Tap to flip

fair test

An experiment in which only one thing is changed and everything else is deliberately kept the same, so the result can be trusted.

iteration
Tap to flip

iteration

One full turn through the build, test, evaluate, and improve cycle. Engineers rarely succeed on the first iteration, and they do not expect to.

dot plot
Tap to flip

dot plot

A graph that stacks one dot above the number line for each measurement, showing at a glance where results cluster and how far they spread.

The Brothers Who Kept Trying

National Aviation Day falls on August 19, the birthday of Orville Wright. This is why the week exists.

Kindergarten – 1st Grade

A long time ago, two brothers named Wilbur and Orville Wright wanted to build a flying machine.

Their first ones did not work. So they changed something and tried again. Then they changed something else and tried again. They did this many, many times.

One cold winter day, it finally worked. Their machine flew. It only stayed up for twelve seconds, but it flew.

They did exactly what you did today. Build it. Try it. Change one thing. Try it again.

2nd – 3rd Grade

Wilbur and Orville Wright were brothers who ran a bicycle shop in Dayton, Ohio. Working with bicycles taught them something useful: a machine that balances while it moves has to be steered by the person riding it.

They spent years testing gliders, which are aircraft with no engine, at Kitty Hawk, North Carolina. They chose that spot for its steady wind and soft sand. When the numbers other people had published about wings turned out to be wrong, the brothers built their own small wind tunnel and tested wing shapes themselves.

On December 17, 1903, their powered machine lifted off with Orville at the controls. That first flight lasted twelve seconds and covered one hundred twenty feet, shorter than many school hallways. They flew three more times that same day, and the longest of those flights carried Wilbur eight hundred fifty-two feet.

Twelve seconds does not sound like much. But it came after years of building, testing, and changing one thing at a time.

4th – 5th Grade

Wilbur and Orville Wright did not invent flight in a single flash of insight. They engineered it, slowly, using the same loop you used today.

They ran a bicycle shop in Dayton, Ohio, and they took the problem of control seriously in a way many rivals did not. Between 1900 and 1902 they built and flew a series of gliders at Kitty Hawk, North Carolina, chosen for its steady winds and soft landing ground. When the published lift data they were relying on produced results that did not match what they observed, they stopped trusting it, built a small wind tunnel of their own, and tested wing shapes themselves until they had numbers they could believe.

On December 17, 1903, their powered aircraft made the first sustained, controlled flight of a heavier-than-air machine. Orville flew first: twelve seconds, one hundred twenty feet. They flew three more times that day, and the longest, with Wilbur at the controls, covered eight hundred fifty-two feet in fifty-nine seconds.

How flight changed American life

The twelve-second flight mattered because of what followed it.

  • Distance stopped meaning delay. Airmail service let letters, contracts, and payments cross a very large country in a fraction of the time a train needed. Business that had waited on the mail stopped waiting.
  • Families and regions connected. Passenger airlines eventually put relatives, jobs, and opportunities within reach of people who could not have made the trip otherwise.
  • Farming and firefighting changed. Aircraft were put to work spreading seed over fields and dropping water on wildfires, jobs that had never had an aerial option before.
  • Emergencies got faster answers. Air ambulances, search and rescue flights, and disaster relief supply drops all trace back to the same technology.
  • Airports reshaped cities. Towns near major airfields grew around them, and the airport became a center of work and travel in its own right.
  • Aviation opened the way to spaceflight. The engineering habits the Wrights modeled, controlled testing and steady iteration, became standard practice in American aerospace.

In 1939, President Franklin D. Roosevelt established National Aviation Day on August 19, Orville Wright's birthday. That is the anchor for the week you are marking now.

Notice what the Wrights did not do. They did not change five things at once. They did not trust a number simply because it was printed in a respected source. They measured, they recorded, and they let the data decide. That is the standard your Flight Log is being held to.

Hangar Talk: Discussion Questions

Tap any question to flip it and see the key concepts plus a teaching note.

Kindergarten – 1st Grade
What did your hand do to make the plane start moving?
💡 Tap to flip for key concepts and teacher's note
Looking for

Your hand gave the plane a push. A push is a force. Without the push, the plane would just sit there.

Teacher's note

Students will often say "I threw it." Accept it, then rename it: "Yes, and when you threw it, your hand gave it a push." Keep making that swap out loud until students reach for the word themselves.

Show me with your hand how your plane moved. Which motion word fits it best?
💡 Tap to flip for key concepts and teacher's note
Looking for

Straight, curving, spinning, fast, slow, or it stopped. Different planes moved in different ways, and the shape is part of the reason.

Teacher's note

Let students trace the flight path in the air with a hand before they reach for a word. The gesture usually arrives before the vocabulary does, and it gives you something to name.

Which of your planes flew farther? How do you know for sure?
💡 Tap to flip for key concepts and teacher's note
Looking for

We counted. One plane was more tiles than the other, so it went farther. The bigger number means the longer flight.

Teacher's note

"I saw it" is the answer to press on gently. Follow with: "But how do you know for sure?" and point to the log. The move from watching to counting is the whole measurement objective in this band.

What one thing did you change on your plane? Why did you pick that one?
💡 Tap to flip for key concepts and teacher's note
Looking for

A specific change named out loud, such as wider wings or bent wing tips, plus a reason connected to how it would move.

Teacher's note

The reason was committed to back in Step 4, before the plane flew. This question asks students to say it out loud to the group and then hold it up against what actually happened. The reason does not have to be scientifically correct. It has to be a real reason they are willing to own.

Why did we only change one thing instead of everything?
💡 Tap to flip for key concepts and teacher's note
Looking for

If we changed everything, we would not know which change made the plane fly farther.

Teacher's note

This is a fair test in kindergarten language. You are not naming variables yet. You are planting the idea that a mystery with one clue is easier to solve than a mystery with five.

2nd – 3rd Grade
What force made your plane start moving, and what forces slowed it down?
💡 Tap to flip for key concepts and teacher's note
Looking for

The push from your hand started it. Air pushing back against the plane slowed it down, and gravity pulled it toward the floor until it landed.

Teacher's note

Two forces work against the plane, and students usually name only one. If they say "it ran out of push," accept the observation and reframe it: the push was used up because air kept pushing back.

Your three trials of Version 1 gave three different numbers, even though you never changed the plane. Why?
💡 Tap to flip for key concepts and teacher's note
Looking for

The throws were not exactly the same each time. The angle, the strength of the push, and the air in the room all vary a little.

Teacher's note

This is the most valuable question on the list. It teaches that measurement has natural variation, which is why one trial is never enough and why small improvements can be hard to prove.

How much farther did Version 2 fly than Version 1? Show us the subtraction.
💡 Tap to flip for key concepts and teacher's note
Looking for

Longest flight of Version 2 minus longest flight of Version 1, with the answer stated in inches. A negative result means Version 2 flew shorter, and that is a real finding too.

Teacher's note

Insist on the unit. "Six" is not an answer. "Six inches" is. Third graders working in quarter inches should say so precisely: "six and three quarter inches." Teams whose redesign made things worse should present anyway. A failed test that was measured properly is better work than a success that was not.

Did your redesign work the way you intended? Which number proves it?
💡 Tap to flip for key concepts and teacher's note
Looking for

A yes, a no, or a "too close to tell," each pointed directly at a recorded measurement rather than a memory of how the flight looked.

Teacher's note

"Too close to tell" deserves real credit. If the improvement is smaller than the team's own spread between trials, honest uncertainty is the scientifically correct answer.

Look at the class line plot. Where did most of the flights land, and how can you tell?
💡 Tap to flip for key concepts and teacher's note
Looking for

The tallest stack of dots shows where the most flights landed. A tight cluster means most planes did about the same thing. Dots spread far apart mean the flights were very different from each other.

Teacher's note

Ask why a bar graph would not work for this data. Bar graphs sort things into groups, like favorite colors. These are measurements along a number line, so every dot has a place on the scale. Students who grasp that distinction now will read the 4th and 5th grade dot plot without relearning it.

One plane glided smooth and level. Another climbed, hung in the air, then dropped. What was different about the forces?
💡 Tap to flip for key concepts and teacher's note
Looking for

The smooth glider had forces that were close to even, or balanced, so its motion stayed the same. The one that climbed and dropped had forces that were not even, or unbalanced, so its motion kept changing.

Teacher's note

Have the class watch for a climb-and-stall on purpose, then narrate it in force language while it is fresh. Students do not need to name which force won. They need to notice that a changing flight path means the forces were not even.

Another team says their plane "definitely" flies farther, but they never measured it. What would you say to them?
💡 Tap to flip for key concepts and teacher's note
Looking for

Without measurements, they have a feeling rather than a finding. They should fly it three times, write the numbers down, and compare.

Teacher's note

Keep the tone friendly. The point is not to catch anyone out. It is that evidence is what makes a claim usable by somebody else, which is exactly why engineers keep logs.

4th – 5th Grade
Which of the four forces was your redesign targeting, and what exactly did you do to affect it?
💡 Tap to flip for key concepts and teacher's note
Looking for

A named force paired with a physical change: sharper creases and narrower wings to cut drag, greater wing area or upturned trailing edges for lift, a paper clip to shift weight forward.

Teacher's note

Push for the pairing. "I made the wings bigger" is incomplete. "I made the wings bigger to get more lift" is the answer the standard is asking for, and it is also a testable claim.

A paper airplane has no engine. So where does its thrust come from, and what happens to that thrust during the flight?
💡 Tap to flip for key concepts and teacher's note
Looking for

All of the thrust arrives in one burst from the hand at launch. Drag eats away at it, and once forward speed drops, the plane trades height for distance until it lands. It is a glider, not a powered aircraft.

Teacher's note

This distinction is worth dwelling on. Students who understand that thrust is a single input, not a continuous one, stop expecting a paper airplane to behave like a jet and start reasoning about it correctly.

One team's plane climbed, hung in the air, then dropped. Describe that flight using balanced and unbalanced forces.
💡 Tap to flip for key concepts and teacher's note
Looking for

During the climb, lift exceeded weight, so the forces were unbalanced upward. As speed bled off, lift collapsed and weight dominated, so the forces became unbalanced downward and the plane fell. A smooth level glide would mean the forces were close to balanced.

Teacher's note

A stall is the most useful flight failure in the room. Ask the class to watch for one deliberately, then narrate it in force language while it is still fresh.

Two teams both recorded a best flight of 24 feet. Why might one team's evidence be much stronger than the other's?
💡 Tap to flip for key concepts and teacher's note
Looking for

Consistency. A team whose six flights cluster tightly near 24 feet has shown the design does this reliably. A team with one 24 and five much shorter flights has shown mostly that a single throw went well.

Teacher's note

Send them to the class dot plot for this one. Spread is visible on a dot plot in a way it never is in a list of numbers, which is precisely why the graph is worth building.

Why can no paper airplane fly forever, no matter how well it is designed?
💡 Tap to flip for key concepts and teacher's note
Looking for

Gravity pulls on the plane continuously and never switches off. With no engine to replace lost speed, drag keeps slowing the plane, lift keeps shrinking, and gravity eventually wins. A better design delays the landing. It cannot prevent it.

Teacher's note

This is the gravity argument the standard asks students to construct. Their own six measurements are the evidence: every single flight ended on the floor, without exception.

How did the Wright brothers' work change everyday life in America? Name one change that still affects you.
💡 Tap to flip for key concepts and teacher's note
Looking for

Mail and goods moving across the country in a fraction of the time. Families able to travel distances that were once impractical. Aircraft used for farming, firefighting, medical transport, and disaster relief. Airports reshaping the towns around them. A path that eventually led to spaceflight.

Teacher's note

Ask for the personal connection last and make it specific. A relative reached by plane, a package that arrived overnight, a flight taken or watched overhead. Impact on American life becomes real when a student can point to one in their own week.

Extend the Flight

Second-session options, each one built on data students already have.

Kindergarten – 1st Grade
  • Paper swap. Fold the same design from a heavier paper and from a lighter one. Which flies farther? Count and compare.
  • Indoors and outdoors. Fly the same plane in the hallway, then take it outside and fly it again. Count both flights and compare. If it was windy, talk about what the wind did to the motion. If the air was still, that is a finding too: the flights matched, so the room was not what made the plane fly the way it did.
  • Motion word wall. Build a class chart of every motion word the planes earned today, with a student drawing beside each one.
2nd – 3rd Grade
  • Change the goal. Stop measuring distance and start timing how long the plane stays in the air. Does the design that flies farthest also stay up longest? Usually not, and that surprise is the lesson.
  • Accuracy round. Tape a target on the floor. Measure the distance from the target to the nose instead of from the launch line. Smaller numbers now mean better performance.
  • Whole-class line plot. Combine every flight the class measured onto one line plot and generate three questions the plot can answer. Where did most flights land? What was the longest? How many flights beat twenty inches?
4th – 5th Grade
  • Distance versus time aloft. Run a second test measuring hang time. Narrow darts usually win distance while wide gliders usually win hang time. Explain the tradeoff in terms of lift and drag.
  • Wing area investigation. Build three planes identical except for wing area. Plot all results on one dot plot and describe what the pattern shows.
  • Second dot plot. Rebuild the class dot plot using only Version 2 results and compare the two plots side by side. Did the whole class shift, or only a few teams?
  • Wind tunnel connection. The Wrights built a wind tunnel because they stopped trusting borrowed data. Identify one number in your own test you had to take on faith, and design a way to check it.

Kindergarten – 1st Grade

English Language Arts
SL.K.1Participate in collaborative conversations with diverse partners about kindergarten topics and texts with peers and adults in small and larger groups.
SL.1.1Participate in collaborative conversations with diverse partners about grade 1 topics and texts with peers and adults in small and larger groups.
SL.K.4Describe familiar people, places, things, and events and, with prompting and support, provide additional detail.
SL.1.4Describe people, places, things, and events with relevant details, expressing ideas and feelings clearly.
L.K.6Use words and phrases acquired through conversations, reading and being read to, and responding to texts.
L.1.6Use words and phrases acquired through conversations, reading and being read to, and responding to texts, including using frequently occurring conjunctions to signal simple relationships (e.g., because).
Mathematics
K.MD.1Describe measurable attributes of objects, such as length or weight. Describe several measurable attributes of a single object.
K.MD.2Directly compare two objects with a measurable attribute in common, to see which object has “more of”/“less of” the attribute, and describe the difference. For example, directly compare the heights of two children and describe one child as taller/shorter.
1.MD.1Order three objects by length; compare the lengths of two objects indirectly by using a third object.
1.MD.2Express the length of an object as a whole number of length units, by laying multiple copies of a shorter object (the length unit) end to end; understand that the length measurement of an object is the number of same-size length units that span it with no gaps or overlaps. [Footnote: Limit to contexts where the object being measured is spanned by a whole number of length units with no gaps or overlaps.]

2nd – 3rd Grade

English Language Arts
SL.2.1Participate in collaborative conversations with diverse partners about grade 2 topics and texts with peers and adults in small and larger groups.
SL.3.1Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grade 3 topics and texts, building on others’ ideas and expressing their own clearly.
SL.3.4Report on a topic or text, tell a story, or recount an experience with appropriate facts and relevant, descriptive details, speaking clearly at an understandable pace.
L.2.6Use words and phrases acquired through conversations, reading and being read to, and responding to texts, including using adjectives and adverbs to describe (e.g., When other kids are happy that makes me happy).
L.3.6Acquire and use accurately grade-appropriate conversational, general academic, and domain-specific words and phrases, including those that signal spatial and temporal relationships (e.g., After dinner that night we went looking for them).
Mathematics
2.MD.1Measure the length of an object by selecting and using appropriate tools such as rulers, yardsticks, meter sticks, and measuring tapes.
2.MD.3Estimate lengths using units of inches, feet, centimeters, and meters.
2.MD.9Generate measurement data by measuring lengths of several objects to the nearest whole unit, or by making repeated measurements of the same object. Show the measurements by making a line plot, where the horizontal scale is marked off in whole-number units.
3.MD.4Generate measurement data by measuring lengths using rulers marked with halves and fourths of an inch. Show the data by making a line plot, where the horizontal scale is marked off in appropriate units— whole numbers, halves, or quarters.

4th – 5th Grade

English Language Arts
SL.4.1Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grade 4 topics and texts, building on others’ ideas and expressing their own clearly.
SL.5.1Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grade 5 topics and texts, building on others’ ideas and expressing their own clearly.
SL.4.4Report on a topic or text, tell a story, or recount an experience in an organized manner, using appropriate facts and relevant, descriptive details to support main ideas or themes; speak clearly at an understandable pace.
SL.5.4Report on a topic or text or present an opinion, sequencing ideas logically and using appropriate facts and relevant, descriptive details to support main ideas or themes; speak clearly at an understandable pace.
L.4.6Acquire and use accurately grade-appropriate general academic and domain-specific words and phrases, including those that signal precise actions, emotions, or states of being (e.g., quizzed, whined, stammered) and that are basic to a particular topic (e.g., wildlife, conservation, and endangered when discussing animal preservation).
L.5.6Acquire and use accurately grade-appropriate general academic and domain-specific words and phrases, including those that signal contrast, addition, and other logical relationships (e.g., however, although, nevertheless, similarly, moreover, in addition).
Mathematics
4.MD.4Make a line plot to display a data set of measurements in fractions of a unit (1/2, 1/4, 1/8). Solve problems involving addition and subtraction of fractions by using information presented in line plots. For example, from a line plot find and interpret the difference in length between the longest and shortest specimens in an insect collection.
5.MD.2Make a line plot to display a data set of measurements in fractions of a unit (1/2, 1/4, 1/8). Use operations on fractions for this grade to solve problems involving information presented in line plots. For example, given different measurements of liquid in identical beakers, find the amount of liquid each beaker would contain if the total amount in all the beakers were redistributed equally.

Kindergarten – 1st Grade

Science
K-PS2-1Plan and conduct an investigation to compare the effects of different strengths or different directions of pushes and pulls on the motion of an object.
K-PS2-2Analyze data to determine if a design solution works as intended to change the speed or direction of an object with a push or a pull.
K-2-ETS1-2Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
K-2-ETS1-3Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.

2nd – 3rd Grade

Science
K-2-ETS1-2Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
K-2-ETS1-3Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.
3-PS2-1Plan and conduct an investigation to provide evidence of the effects of balanced and unbalanced forces on the motion of an object.

4th – 5th Grade

Science
3-5-ETS1-3Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.
5-PS2-1Support an argument that the gravitational force exerted by Earth on objects is directed down.

Kindergarten – 1st Grade

Science
SKP2Obtain, evaluate, and communicate information to compare and describe different types of motion.
SKP2.aPlan and carry out an investigation to determine the relationship between an object's physical attributes and its resulting motion (straight, circular, back and forth, fast and slow, and motionless) when a force is applied.
SKP2.bConstruct an argument as to the best way to move an object based on its physical attributes.
English Language Arts
K.P.CP.1.cContribute to discussions and shared projects by offering ideas, listening to the ideas of others, and providing feedback. (I/C)
K.P.CP.1.dWork with others to discuss topics, investigate questions, solve problems, and explore and create texts. (I/C)
K.P.CP.2.aCommunicate clearly to present ideas, information, and texts. (I/C)
K.L.V.1.bUse grade-level general, academic, and specialized vocabulary words and phrases to communicate in a variety of settings. (C)
1.P.CP.1.cContribute to discussions and shared projects by offering ideas, listening to the ideas of others, and providing feedback. (I/C)
1.P.CP.1.dWork with others to discuss topics, investigate questions, solve problems, and explore and create texts. (I/C)
1.P.CP.2.aCommunicate clearly to present ideas, information, and texts. (I/C)
1.L.V.1.bUse grade-level general, academic, and specialized vocabulary words and phrases to communicate in a variety of settings. (C)
Mathematics
K.MDR.7.1Directly compare, describe, and order common objects, using measurable attributes (length, height, width, or weight) and describe the difference.
K.MDR.7.3Ask questions and answer them based on gathered information, observations, and appropriate graphical displays to solve problems relevant to everyday life.
1.MDR.6.1Estimate, measure, and record lengths of objects using non-standard units, and compare and order up to three objects using the recorded measurements. Describe the objects compared.
1.MDR.6.4Ask questions and answer them based on gathered information, observations, and appropriate graphical displays to compare and order whole numbers.

2nd – 3rd Grade

Science
S2P2Obtain, evaluate, and communicate information to explain the effect of a force (a push or a pull) in the movement of an object (changes in speed and direction).
S2P2.aPlan and carry out an investigation to demonstrate how pushing and pulling on an object affects the motion of the object.
S2P2.bDesign a device to change the speed or direction of an object.
S2P2.cRecord and analyze data to decide if a design solution works as intended to change the speed or direction of an object with a force (a push or a pull).
English Language Arts
2.P.CP.1.cContribute to discussions and shared projects by offering ideas, listening to the ideas of others, and providing feedback. (I/C)
2.P.CP.1.dWork with others to discuss topics, investigate questions, solve problems, and explore and create texts. (I/C)
2.P.CP.2.aCommunicate clearly to present ideas, information, and texts. (I/C)
2.L.V.1.bUse grade-level general, academic, and specialized vocabulary words and phrases to communicate in a variety of settings. (C)
3.P.CP.1.cContribute to discussions and shared projects by offering ideas, listening to the ideas of others, and providing feedback. (I/C)
3.P.CP.1.dWork with others to discuss topics, investigate questions, solve problems, and explore and create texts. (I/C)
3.P.CP.2.aCommunicate clearly to present ideas, information, and texts. (I/C)
3.L.V.1.bUse grade-level general, academic, and specialized vocabulary words and phrases to enhance communication in a variety of settings. (C)
Mathematics
2.MDR.5.2Estimate and measure the length of an object or distance to the nearest whole unit using appropriate units and standard measuring tools.
2.MDR.5.4Ask questions and answer them based on gathered information, observations, and appropriate graphical displays to solve problems relevant to everyday life.
3.MDR.5.1Ask questions and answer them based on gathered information, observations, and appropriate graphical displays to solve problems relevant to everyday life.
3.MDR.5.4Use rulers to measure lengths in halves and fourths (quarters) of an inch and a whole inch.

4th – 5th Grade

Science
S4P3Obtain, evaluate, and communicate information about the relationship between balanced and unbalanced forces.
S4P3.aPlan and carry out an investigation on the effects of balanced and unbalanced forces on an object and communicate the results.
S4P3.bConstruct an argument to support the claim that gravitational force affects the motion of an object.
English Language Arts
4.P.CP.1.cContribute to discussions and shared projects by offering ideas, listening to the ideas of others, and providing feedback. (I/C)
4.P.CP.1.dWork with others to discuss topics, investigate questions, solve problems, and explore and create texts. (I/C)
4.P.CP.2.aCommunicate clearly to present ideas, information, and texts. (I/C)
4.L.V.1.bUse grade-level general, academic, and specialized vocabulary words and phrases to enhance communication in a variety of settings. (C)
5.P.CP.1.cContribute to discussions and shared projects by offering ideas, listening to the ideas of others, and providing feedback. (I/C)
5.P.CP.1.dWork with others to discuss topics, investigate questions, solve problems, and explore and create texts. (I/C)
5.P.CP.2.aCommunicate clearly to present ideas, information, and texts. (I/C)
5.L.V.1.bUse grade-level general, academic, and specialized vocabulary words and phrases to enhance communication in a variety of settings. (C)
Mathematics
4.MDR.6.2Ask questions and answer them based on gathered information, observations, and appropriate graphical displays to solve problems relevant to everyday life.
4.MDR.6.3Create dot plots to display a distribution of numerical (quantitative) measurement data.
5.MDR.7.1Explore realistic problems involving different units of measurement, including distance, mass, weight, volume, and time.
5.MDR.7.2Ask questions and answer them based on gathered information, observations, and appropriate graphical displays to solve problems relevant to everyday life
Social Studies
SS5H1.bDescribe the impact on American life of the Wright brothers (flight), George Washington Carver (science), Alexander Graham Bell (communication), and Thomas Edison (electricity).

Kindergarten – 1st Grade

Science
K-PS2-1Plan and conduct an investigation to compare the effects of different strengths or different directions of pushes and pulls on the motion of an object.
K-PS2-2Analyze data to determine if a design solution works as intended to change the speed or direction of an object with a push or a pull.
K-2-ETS1-2Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
K-2-ETS1-3Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.
English Language Arts
SL.K.1Participate in collaborative conversations with diverse partners about kindergarten topics and texts with peers and adults in small and larger groups.
SL.1.1Participate in collaborative conversations with diverse partners about grade 1 topics and texts with peers and adults in small and larger groups.
SL.K.4Describe familiar people, places, things, and events and, with prompting and support, provide additional detail.
SL.1.4Describe people, places, things, and events with relevant details, expressing ideas and feelings clearly.
L.K.6Use words and phrases acquired through conversations, reading and being read to, and responding to texts.
L.1.6Use words and phrases acquired through conversations, reading and being read to, and responding to texts, including using frequently occurring conjunctions to signal simple relationships (e.g., because).

2nd – 3rd Grade

Science
K-2-ETS1-2Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
K-2-ETS1-3Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.
3-PS2-1Plan and conduct an investigation to provide evidence of the effects of balanced and unbalanced forces on the motion of an object.
English Language Arts
SL.2.1Participate in collaborative conversations with diverse partners about grade 2 topics and texts with peers and adults in small and larger groups.
SL.3.1Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grade 3 topics and texts, building on others’ ideas and expressing their own clearly.
SL.3.4Report on a topic or text, tell a story, or recount an experience with appropriate facts and relevant, descriptive details, speaking clearly at an understandable pace.
L.2.6Use words and phrases acquired through conversations, reading and being read to, and responding to texts, including using adjectives and adverbs to describe (e.g., When other kids are happy that makes me happy).
L.3.6Acquire and use accurately grade-appropriate conversational, general academic, and domain-specific words and phrases, including those that signal spatial and temporal relationships (e.g., After dinner that night we went looking for them).

4th – 5th Grade

Science
3-5-ETS1-3Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.
5-PS2-1Support an argument that the gravitational force exerted by Earth on objects is directed down.
English Language Arts
SL.4.1Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grade 4 topics and texts, building on others’ ideas and expressing their own clearly.
SL.5.1Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grade 5 topics and texts, building on others’ ideas and expressing their own clearly.
SL.4.4Report on a topic or text, tell a story, or recount an experience in an organized manner, using appropriate facts and relevant, descriptive details to support main ideas or themes; speak clearly at an understandable pace.
SL.5.4Report on a topic or text or present an opinion, sequencing ideas logically and using appropriate facts and relevant, descriptive details to support main ideas or themes; speak clearly at an understandable pace.
L.4.6Acquire and use accurately grade-appropriate general academic and domain-specific words and phrases, including those that signal precise actions, emotions, or states of being (e.g., quizzed, whined, stammered) and that are basic to a particular topic (e.g., wildlife, conservation, and endangered when discussing animal preservation).
L.5.6Acquire and use accurately grade-appropriate general academic and domain-specific words and phrases, including those that signal contrast, addition, and other logical relationships (e.g., however, although, nevertheless, similarly, moreover, in addition).

Kindergarten – 1st Grade

Science
PS.K.2Understand the positions and motions of objects and organisms observed in the environment.
PS.K.2.2Carry out investigations to illustrate different ways objects and organisms move (to include falling to the ground when dropped): straight, zigzag, round and round, back and forth, fast and slow.
PS.1.1Understand how forces (pushes or pulls) affect the motion of an object.
PS.1.1.1Use models to explain the effect of a push or pull on the motion of an object, with or without contact.
PS.1.1.2Carry out investigations to compare the effects of a given force on the motion of an object.
English Language Arts
SL.K.1Participate in collaborative conversations with diverse partners about kindergarten topics and texts with peers and adults in small and larger groups.
SL.1.1Participate in collaborative conversations with diverse partners about grade 1 topics and texts with peers and adults in small and larger groups.
SL.K.4Speak audibly and express thoughts, feelings, and ideas clearly.
SL.1.4Produce complete sentences to describe people, places, things, and events with relevant details, expressing ideas and feelings clearly.
L.K.6Use words and phrases learned through conversations, reading and being read to, and responding to texts.
L.1.6Use words and phrases learned through conversations, reading, and being read to, including common conjunctions.
Mathematics
NC.K.MD.1Describe measurable attributes of objects; and describe several different measurable attributes of a single object.
NC.K.MD.2Directly compare two objects with a measurable attribute in common, to see which object has “more of”/“less of” the attribute, and describe the difference.
NC.1.MD.1Order three objects by length; compare the lengths of two objects indirectly by using a third object.
NC.1.MD.2Measure lengths with non-standard units. • Express the length of an object as a whole number of non-standard length units. • Measure by laying multiple copies of a shorter object (the length unit) end to end (iterating) with no gaps or overlaps.

2nd – 3rd Grade

Science
PS.3.2Understand motion and factors that affect motion.
PS.3.2.1Carry out investigations to infer changes in speed or direction resulting from forces acting on an object.
PS.3.2.3Use models to explain the effect of Earth’s gravity on the motion of any object on or near the Earth.
English Language Arts
SL.2.1Participate in collaborative conversations with diverse partners about grade 2 topics and texts with peers and adults in small and larger groups.
SL.3.1Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grade 3 topics and texts, building on others’ ideas and expressing their own clearly.
SL.3.4Report on a topic or text, tell a story, or recount an experience with appropriate facts and relevant, descriptive details, speaking clearly in complete sentences at an understandable pace.
L.2.6Use words and phrases learned through conversations, reading and being read to, and responding to texts, including using adjectives and adverbs to describe.
L.3.6Acquire and use accurately grade-appropriate conversational, general academic, and domain-specific words and phrases, including those that signal spatial and temporal relationships.
Mathematics
NC.2.MD.1Measure the length of an object in standard units by selecting and using appropriate tools such as rulers, yardsticks, meter sticks, and measuring tapes.
NC.2.MD.3Estimate lengths in using standard units of inches, feet, yards, centimeters, and meters.

4th – 5th Grade

Science
PS.5.2Understand force, motion, and the relationship between them.
PS.5.2.1Carry out investigations to explain how factors such as gravity, friction, and change in mass affect the motion of objects.
PS.5.2.2Use mathematics and computational thinking to infer the motion of an object (including position, direction, and speed).
English Language Arts
SL.4.1Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grade 4 topics and texts, building on others’ ideas and expressing their own clearly.
SL.5.1Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grade 5 topics and texts, building on others’ ideas and expressing their own clearly.
SL.4.4Report on a topic or text, tell a story, or recount an experience in an organized manner, using appropriate facts and relevant, descriptive details to support main ideas or themes; adjust speech as appropriate to formal and informal discourse.
SL.5.4Report on a topic or text or present an opinion, sequencing ideas logically and using appropriate facts and relevant, descriptive details to support main ideas or themes; adapt speech to a variety of contexts and tasks.
L.4.6Acquire and use accurately grade-appropriate general academic and domain-specific words and phrases, including those that signal precise actions, emotions, or states of being and that are basic to a particular topic.
L.5.6Acquire and use accurately grade-appropriate general academic and domain-specific words and phrases, including those that signal contrast, addition, and other logical relationships.
Mathematics
No North Carolina mathematics standard is claimed for this band. NC.4.MD.4 covers line plots but specifies representing and interpreting data using whole numbers, and this lesson records flight distance in feet to the nearest quarter foot. NC.5.MD.2 requires data that changes over time, displayed on a line graph.
Social Studies
No North Carolina social studies standard is claimed. North Carolina elementary social studies covers geography, civics, economics, and state history, with no standard on inventors or the impact of flight.

Kindergarten – 1st Grade

Science
K-PS2-1Plan and conduct an investigation to compare the effects of different strengths or different directions of pushes and pulls on the motion of an object.
K-PS2-2Analyze data to determine if a design solution works as intended to change the speed or direction of an object with a push or a pull.
K-2-ETS1-2Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
K-2-ETS1-3Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.
English Language Arts
SL.PE.K.1Participate in collaborative conversations with diverse partners about kindergarten topics and texts with peers and adults in small and larger groups.
SL.PE.1.1Participate in collaborative conversations with diverse partners about grade 1 topics and texts with peers and adults in small and larger groups.
SL.PI.K.4Describe familiar people, places, things, and events and, with prompting and support, provide additional detail.
SL.PI.1.4Describe people, places, things, and events with relevant details, expressing ideas and feelings clearly.
SL.AS.K.6Speak audibly and express thoughts, feelings, and ideas clearly.

2nd – 3rd Grade

Science
K-2-ETS1-2Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
K-2-ETS1-3Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.
3-PS2-1Plan and conduct an investigation to provide evidence of the effects of balanced and unbalanced forces on the motion of an object.
English Language Arts
SL.PE.2.1Participate in collaborative conversations with diverse partners about grade 2 topics and texts with peers and adults in small and larger groups.
SL.PE.3.1Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher led) with diverse partners on grade 3 topics and texts, building on others’ ideas and expressing their own clearly.
SL.PI.3.4Report on a topic or text, tell a story, or recount an experience with appropriate facts and relevant, descriptive details, speaking clearly at an understandable pace.

4th – 5th Grade

Science
3-5-ETS1-3Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.
5-PS2-1Support an argument that the gravitational force exerted by Earth on objects is directed down.
English Language Arts
SL.PE.4.1Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grade 4 topics and texts, building on others’ ideas and expressing their own clearly.
SL.PE.5.1Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grade 5 topics and texts, building on others’ ideas and expressing their own clearly.
SL.PI.4.4Report on a topic or text, tell a story, or recount an experience in an organized manner, using appropriate facts and relevant, descriptive details to support main ideas or themes; speak clearly at an understandable pace.
SL.PI.5.4Report on a topic or text or present an opinion, sequencing ideas logically and using appropriate facts and relevant, descriptive details to support main ideas or themes; speak clearly at an understandable pace.

Kindergarten – 1st Grade

Science
K-PS2-1Plan and conduct an investigation to compare the effects of different strengths or different directions of pushes and pulls on the motion of an object.
K-PS2-2Analyze data to determine if a design solution works as intended to change the speed or direction of an object with a push or a pull.
K-2-ETS1-2Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
K-2-ETS1-3Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.
English Language Arts
KSL1Participate in collaborative conversations with diverse peers and adults in small and large groups and during play.
1SL1Participate in collaborative conversations with diverse peers and adults (e.g., in small and large groups and during play).
KSL4Describe familiar people, places, things, and events with detail.
1SL4Describe familiar people, places, things, and events with relevant details expressing ideas clearly.
KL6Use words and phrases acquired through conversations, reading and being read to, and responding to texts.
1L6Use words and phrases acquired through conversations, reading and being read to, and responding to texts, including using frequently occurring conjunctions to signal simple relationships (e.g., because).
Mathematics
NY-K.MD.1Describe measurable attributes of an object(s), such as length or weight, using appropriate vocabulary.
NY-K.MD.2Directly compare two objects with a common measurable attribute and describe the difference.
NY-1.MD.1Order three objects by length; compare the lengths of two objects indirectly by using a third object.
NY-1.MD.2Measure the length of an object using same-size “length units” placed end to end with no gaps or overlaps. Express the length of an object as a whole number of “length units.”

2nd – 3rd Grade

Science
K-2-ETS1-2Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
K-2-ETS1-3Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.
3-PS2-1Plan and conduct an investigation to provide evidence of the effects of balanced and unbalanced forces on the motion of an object.
English Language Arts
2SL1Participate in collaborative conversations with diverse peers and adults in small and large groups and during play.
3SL1Participate and engage effectively in a range of collaborative discussions with diverse peers and adults, expressing ideas clearly, and building on those of others.
2SL4Describe people, places, things, and events with relevant details, expressing ideas and feelings clearly.
3SL4Report on a topic or text, tell a story, or recount an experience with appropriate facts and relevant, descriptive details, speaking clearly at an understandable pace.
2L6Use words and phrases acquired through conversations, reading and being read to, and responding to texts, including using adjectives and adverbs to describe (e.g., When other kids are happy that makes me happy).
3L6Acquire and accurately use conversational, general academic, and content-specific words and phrases, including those that signal spatial and temporal relationships (e.g., After dinner that night we went out for dessert).
Mathematics
NY-2.MD.1Measure the length of an object to the nearest whole by selecting and using appropriate tools such as rulers, yardsticks, meter sticks, and measuring tapes.
NY-2.MD.3Estimate lengths using units of inches, feet, centimeters, and meters.
NY-2.MD.9Generate measurement data by measuring lengths of several objects to the nearest whole unit, or by making repeated measurements of the same object. Present the measurement data in a line plot, where the horizontal scale is marked off in whole-number units.
NY-3.MD.4Generate measurement data by measuring lengths using rulers marked with halves and fourths of an inch. Show the data by making a line plot where the horizontal scale is marked off in appropriate units—whole numbers, halves, or quarters.

4th – 5th Grade

Science
3-5-ETS1-3Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.
5-PS2-1Support an argument that the gravitational force exerted by Earth on objects is directed down.
English Language Arts
4SL1Engage effectively in a range of collaborative discussions with diverse partners, expressing ideas clearly, and building on those of others.
5SL1Engage effectively in a range of collaborative discussions with diverse partners; express ideas clearly and persuasively, and build on those of others.
4SL4Report on a topic or text, tell a story, or recount an experience with appropriate facts and relevant, descriptive details, speaking clearly at an understandable pace and volume appropriate for audience.
5SL4Report on a topic or text, sequencing ideas logically and using appropriate facts and relevant, descriptive details to support central ideas or themes; speak clearly at an understandable pace and volume appropriate for audience.
4L6Acquire and accurately use general academic and content-specific words and phrases, including those that signal precise actions, emotions, or states of being (e.g., quizzed, whined, stammered) and that are basic to a particular topic (e.g., wildlife, conservation, and endangered when discussing animal preservation).
5L6Acquire and accurately use general academic and content-specific words and phrases, including those that signal contrast, addition, and other logical relationships (e.g., however, although, nevertheless, similarly, moreover, in addition).
Mathematics
NY-4.MD.4Make a line plot to display a data set of measurements in fractions of a unit (1/2, 1/4, 1/8). Solve problems involving addition and subtraction of fractions by using information presented in line plots.
NY-5.MD.2Make a line plot to display a data set of measurements in fractions of a unit (1/2, 1/4, 1/8). Use operations on fractions for this grade to solve problems involving information presented in line plots.
Social Studies
No New York social studies standard is claimed. The only elementary reference to inventors is 4.6e, which concerns entrepreneurs and inventors associated with New York State; the Wright brothers worked in Ohio and North Carolina.