🎮 This lesson plan is designed for the interactive game:
▶️ Play Budgeting with Shopping Cart Math!⏱️ 20-30 minutes 👥 Whole class or small groups 💻 Digital interactive
Click to view standards for your state or framework:
Represent addition and subtraction with objects, fingers, mental images, drawings, sounds, acting out situations, verbal explanations, expressions, or equations.
Solve addition and subtraction word problems, and add and subtract within 10.
Add and subtract within 20, demonstrating fluency for addition and subtraction within 10.
Organize, represent, and interpret data with up to three categories; ask and answer questions about the total number of data points.
Represent addition and subtraction with objects, fingers, mental images, drawings, sounds (e.g., claps), acting out situations, verbal explanations, expressions, or equations.
Solve addition and subtraction word problems, and add and subtract within 10.
Add and subtract within 20. Use strategies such as counting on; making ten; decomposing a number leading to a ten; using the relationship between addition and subtraction; and creating equivalent but easier or known sums.
Organize, represent, and interpret data with up to three categories; ask and answer questions about the total number of data points, how many in each category, and how many more or less are in one category than in another.
Before students begin shopping, they choose their mathematical approach. This choice remains locked throughout their shopping session, encouraging students to commit to and practice one strategy consistently.
What it tracks: Running total of items purchased
Mental model: "How much have I spent so far?"
Best for students who:
What it tracks: Remaining budget available
Mental model: "How much do I have left?"
Best for students who:
Teacher Says: "Today we're going to be holiday shoppers! You have $20 to spend on gifts. But first, you need to choose HOW you want to track your money."
Present the Choice:
Addition Mode: "If I buy a book for $3, I've spent $3. Then if I buy socks for $4, I add: $3 + $4 = $7 total spent!"
Subtraction Mode: "I start with $20. If I buy a book for $3, I subtract: $20 - $3 = $17 left. Then socks for $4: $17 - $4 = $13 left!"
Notice: Either way, I still know my budget situation!
Setup:
What Happens: Every time a student adds an item, a "Mental Math Moment" appears showing a problem in their chosen mode. They must solve it before the item is added to their cart.
Student has $5 in cart and clicks to add Teddy ($5)
Math Modal Shows:
$5 + 🧸 $5 = $[___]
↑ Student types answer
Student has $15 left and clicks to add Teddy ($5)
Math Modal Shows:
$15 − $5 = $[___]
↑ Student types answer
Instructional Opportunities:
What Will Happen Naturally: Students will add items until they exceed their $20 budget. The cart will show a red warning: "⚠️ Over Budget!"
Guide Discovery Through Questions:
Students Now Must:
Mathematical Thinking Happening:
The Big Question: "Is it better to buy one expensive thing or many cheap things?"
Emma bought the Tree for $19
Her mental math: $0 + $19 = $19 total spent
She has $1 left but can't buy anything else!
Result: 1 item, $19 spent, $1 remaining
Marcus bought: Snacks ($2) + Book ($3) + Mug ($3) + Socks ($4) + Cap ($5)
His mental math: $20 - $2 = $18, then $18 - $3 = $15, then $15 - $3 = $12...
Result: 5 items, $17 spent, $3 remaining
Discussion Questions:
Do students correctly solve addition problems? Do they use strategies like counting on or making ten?
Do students correctly solve subtraction problems? Do they count back or use related addition facts?
How do students explain their decision-making? "I took out the Cap because..." Can they articulate why their chosen math mode helped or didn't help?
"If you remove the Shirt ($6), will you be under budget?" "How do you know?" (Accept both addition and subtraction reasoning)
Students download receipt as a .txt file, print it, and write their name at the top. Receipt includes shopping list, totals, and assessment rubric. Keep printed receipts for portfolios or scan to digital gradebook.
"Would you choose the same math mode next time? Why or why not?" "Which mode felt easier for you?"
The game includes a downloadable receipt that serves as a ready-made assessment tool! This low-tech solution keeps student data private (COPPA-compliant).
Student workflow:
What's included in the text file:
Teacher workflow: Review printed receipt, check rubric boxes, add notes, then keep in student portfolios or scan/photograph for digital gradebook. The text format prints perfectly and is easy to file!
Parent Discussion Starters:
Teacher: "You can only spend $20, so you can't buy items that would make your total more than $20. Use addition to track your spending."
Result: Rule memorization without deep understanding. One-size-fits-all approach that may not match student's natural thinking.
Student Experience: Chooses math mode → Practices chosen operation repeatedly → Goes over budget → Sees red warning → Can't checkout → Must problem-solve → Gains deep understanding
Result: Deep understanding through experiential learning, natural motivation to stay under budget, and ownership of mathematical strategy that matches their thinking style.
This Month™ | Standards-Aligned, Timely Learning Experiences
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